GB Studio plugin to support multiple languages and allow switching with a simple variable

- Repository: https://github.com/Tedezed/gb-studio-plugins

A plugin designed to simplify the implementation of multi-language text systems in GB Studio with the following events:

  • eventTextDialogueMulti: Replaces the original dialogue event, so you won't have to modify any events in your game; it also appears in the dialogue preview section.
  • eventTextDrawMulti: New event for draw text.
  • eventTextChoiceMulti: New event for menu choice.
  • eventMenuMulti: New event for menu.

Installation

  1. Download this repository or the specific plugin folder.
  2. Place the plugin folder inside your GB Studio project's plugins directory (example: your-project/plugins/Multi_Language_Text).
  3. Reload your project in GB Studio.

➡️ For more information, visit the postTutorial GB Studio Multi-Language with Plugin

Test projects

- Multi-Language_example_SP_EN_JP

- Beneath The Mask

Debug

The add-on is designed to handle errors and not stop your game. Here are some examples, which are as follows:

- ERMLD1: ERROR Multi Language Dialogue 1: Define VAR for Language, is null or not exist.

- ERMLD2: ERROR Multi Language Dialogue 2: Language VAR < 1

- ERMLD3: ERROR Multi Language Dialogue 3: Language VAR > 4

If you find any of them, the plugin always returns the first configured language text.

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Thanks for reading, I hope it helps!

StatusReleased
CategoryGame mod
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authortedezed
TagsGame Boy, Game Boy ROM, gbstudio, language, multi-language, Pixel Art, plugin
ContentNo generative AI was used

Download

Download
gb-studio-plugins-main.zip 118 kB

Comments

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Finally someone did it! ty!!

Thank you so much 🔥